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- TOMMY'S JOTTOMANIA (C) COPYRIGHT 1989 BY TOMMY'S TOYS
- P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
- CATALOG #89-125-1A
-
- INSTRUCTIONS:
-
- THE GAME OF JOTTO DATES BACK TO A LONG TIME AGO IN A GALAXY FAR AWAY (THE
- TRUE ALIEN PRONUNCIATION OF JOTTO REQUIRES A SET OF 9-INCH FANGS AND A TONGUE
- 3 FEET LONG, BUT USE YOUR IMAGINATION). ON THE ADVICE OF AN ALIEN RADIO
- BROADCAST AN EARTHLING COMPANY IN NEW YORK CITY BEGAN DISTRIBUTING THE GAME
- IN THE '50S, BUT UNTIL WE ALIENS WENT INTO THE SOFTWARE BUSINESS YOU
- EARTHLINGS COULDN'T GET A VERSION THAT DID IT RIGHT, ON A COMPUTER.
-
- THE IDEA OF THE GAME IS TO GUESS A SECRET WORD BY CALLING OUT OTHER GUESS
- WORDS, ONE AT A TIME, AND RECEIVING, FROM THE COMPUTER, THE INTERSECTION
- NUMBERS, THAT IS, THE NUMBER OF LETTERS IN COMMON BETWEEN A SECRET WORD AND THE
- GUESS WORD.
-
- BY TRADITION, THE SECRET WORD, AS WELL AS ALL GUESS WORDS, MUST BE EXACTLY 5
- LETTERS LONG.
-
- FOR EXAMPLE, IF THE SECRET WORD IS "SAUCE", AND YOU GUESS "GRITS", THE
- INTERSECTION NUMBER IS 1 BECAUSE S IS THE ONLY COMMON LETTER; IF YOU GUESS
- "ZITTY" THEN THE INTERSECTION NUMBER WOULD BE 0; FOR "CAUSE" YOU GET 5.
-
- TO MAKE THE GAME EASIER, GUESS WORDS DON'T HAVE TO BE LEGAL ENGLISH WORDS,
- SO YOU CAN USE INGENIOUS WORDS LIKE AAAAA OR ABCDE TO FIND THE SECRET WORD
- FASTER.
-
- GUESS LIMIT:
- YOU HAVE A MAXIMUM OF 20 GUESS WORDS TO GUESS THE SECRET WORD. ALL GUESS
- WORDS ARE DISPLAYED ON THE SCREEN FOR YOUR USE.
-
- IN TOMMY'S JOTTOMANIA YOU CAN PLAY SOLO OR TOURNAMENT MODE.
-
- SOLO MODE:
- YOUR SCORE IS 10000 MINUS THE NUMBER OF SECONDS YOU TOOK, MINUS 100*G, WHERE
- G IS THE NUMBER OF GUESS WORDS YOU TOOK. IF THE SCORE REACHES ZERO, THE
- ROUND IS TERMINATED AND YOU LOSE. TO GIVE UP, HIT THE ESC KEY.
-
- TOURNAMENT MODE (2-6 PLAYERS):
- IN TOURNAMENT MODE YOU PLAY TOMMY'S WHEEL OF JOTTO, WHICH IS LIKE TV'S WHEEL
- OF FORTUNE ONLY INSTEAD OF GUESSING A LETTER (CONSONANT) WHEN IT IS YOUR TURN
- YOU MUST GUESS A 5-LETTER WORD INSTEAD. YOU CONTINUE WITH YOUR TURN UNTIL
- YOU HIT A BANKRUPT OR LOSE-A-TURN SLOT WITH NO EXTRA SPINS, OR UNTIL YOU TRY
- TO GUESS THE SECRET WORD AND GUESS INCORRECTLY. YOU ALSO LOSE YOUR TURN IF
- YOU TRY A GUESS WORD THAT CONTAINS NO INTERSECTIONS WITH THE SECRET WORD.
- OF COURSE IF YOU RUN OUT OF GUESS WORDS ALL YOU CAN DO IS TRY TO SOLVE THE
- SECRET WORD.
-
- BONUS ROUND IN TOURNAMENT MODE:
- AFTER THE REGULAR ROUNDS THERE IS A BONUS ROUND WHERE THE WINNING PLAYER GETS
- TO PLAY 5-LETTER JOTTO SOLO AND IF THE SECRET 5-LETTER WORD IS GUESSED IN 60
- SECONDS OR LESS THE BONUS PRIZE OF $25,000 (PLAY MONEY) IS WON: ANYTHING LESS
- THAN A COMPLETE SOLUTION OF THE SECRET WORD DOESN'T COUNT.
-
- HURRY-UP IN TOURNAMODE MODE:
- TYPE A "%" WHEN ASKED FOR A COMMAND (SOLVE OR SPIN) AND THE GAME WILL ENTER
- THE HURRY-UP MODE. HERE THE MODERATOR WILL SPIN THE WHEEL ONCE TO DETERMINE
- A WHEEL VALUE. THEN THE PLAYERS TAKE TURNS GUESSING ONE WORD WITHOUT FURTHER
- SPINNING UNTIL SOMEONE WINS.
-
- ESCAPING A SECRET WORD:
- EXCEPT IN THE BONUS ROUND THE PLAYERS MAY, BY MUTUAL AGREEMENT, ESCAPE A
- SECRET WORD AND LET THE COMPUTER PICK ANOTHER BY HITTING THE ESC KEY WHEN
- ASKED FOR A COMMAND (SOLVE OR SPIN).
-
- ALPHABET DISPLAY:
- TO HELP IN GUESSING THE SECRET WORD, THE ALPHABET IS SHOWN WITH COLOR-CODED
- LETTERS:
-
- 1. IF A LETTER IS THERE FOR CERTAIN, IT IS SHOWN HILITED AND BLINKING.
- YOU ARE ALLOWED TO ISOLATE LETTERS BY GUESSING AAAAA, BBBBB, ETC.
- 2. IF A LETTER IS MAYBE THERE, IT IS SHOWN HILITED BUT NOT BLINKING.
- 3. IF A LETTER IS CERTAINLY NOT THERE, IT IS DELETED.
- 4. IF A LETTER HAS NOT BEEN TRIED YET, IT IS SHOWN UNHILITED.
-
- WHEN YOU HAVE 5 FLASHING LETTERS YOU HAVE THE SECRET WORD IN PERMUTATION.
- OF COURSE YOU WILL PROBABLY HAVE TO KEEP NOTES ON THE SIDE TO IMPROVE YOUR
- DEDUCTIVE CAPABILITY (ALIENS DO IT IN THEIR HEADS).
-
- DATA FILE:
- THE GAME WORDS ARE HELD IN THE DATA FILE JOTTO.DAT IN PLAIN ASCII TEXT FORMAT.
- YOU MAY MODIFY THIS FILE AS DESIRED TO STUMP YOUR PC PLAYMATES. JUST PUT ANY
- 5-LETTER WORD ON ITS OWN LINE STARTING IN COLUMN 1. LINES STARTING WITH A
- "." IN COLUMN 1 ARE TREATED AS COMMENTS AND IGNORED. THE LAST LINE MUST
- CONTAIN A "-2" IN COLUMNS 1 AND 2. NOTE: THE FIRST DATA LINE WILL BE TREATED
- AS THE TITLE OF THE DATA BASE, NOT AS A GAME WORD -- IF THE FIRST COLUMN
- CONTAINS A "?" THEN THE DATA BASE WILL HAVE NO TITLE. THE DATA FILE IS
- LIMITED TO 3000 WORDS.
-
- FUNCTION KEYS:
-
- KEY # FUNCTION
- ----- --------
- F1 SOUND EFFECTS TOGGLE*
- F5 DISPLAY THESE INSTRUCTIONS
- F7 QUIT
- F10 (COLOR MONITORS ONLY) CHANGE THE SCREEN BORDER COLOR
-
- *NOTE THAT FOR TOGGLE-TYPE SWITCHES THE FUNCTION KEY LEGEND DISPLAYS THE MODE
- THAT WILL BE ENTERED BY PRESSING THE KEY, WHICH IS THE OPPOSITE OF THE MODE
- CURRENTLY IN EFFECT.
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
-
- EXAMPLE: >JOTTO MB
-
- DID YOU LIKE THIS TOY?
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- IBM PC AND COMPATIBLES, DESIGNED BY ALIENS FROM OUTER SPACE FOR EARTH KIDS OF
- ALL AGES. OUR 5.25 INCH (360KB) OR 3.5 INCH (720KB) DEMO DISK, CONTAINING AN
- ELECTRONIC CATALOG PLUS A FREE SAMPLE COPY OF A TOMMY'S TOY (OUR CHOICE), IS
- ONLY $2 TO ANY U.S. ADDRESS, $3 OUTSIDE U.S. IF YOUR PC BORES YOU WRITE US
- NOW.
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA.
-
- HAVE FUN!
-